

The music in Black Bird is so interesting – it kind of has a twisted, operatic style. This time, I made a very pretty game, with Kazuyuki Kurashima, our pixel artist – he drew these perfect pretty characters – and I get to shoot them all!

The way I feel is, “Ahh! I can show my true mind, my real mind: I don’t need to lie in front of my audience in the indie video gaming world.” I can show just what I want to do. So they’ve been getting progressively more and more dark. Million Onion Hotel is in-between there’s a happy feeling with a dark feel hidden underneath. While Dandy Dungeon is kitsch and strange with its old man character – the protagonist of that game, Yamada-kun, was the happiest character that I invented. To me, it feels darker than your earlier games.įundamentally, deep down in my mind – I love dark tones. Speaking of the visuals and the music of Black Bird – Black Bird has a really unique tone. For me, the world comes first and the puzzle gameplay comes after. Even when I make a puzzle game, I want to add a story. Games are a technique I use to show my world. I want to express my world that’s why my world should have good music and good visuals. While genres are important, the most important thing for me is making my world and my story in the game. Well, maybe a tactics-based game like Tactics Ogre isn’t my style. I would draw up many different kinds of games. Maybe there’s a type of game I could not make, but I’ve made games since I was twelve years old. Yoshiro Kimura: People often ask me why I always make games of different genres.ĭoes it just come with the idea that you have at that time? Is it a genre that you have always wanted to work in, or do you prefer to hop from different types of games every time you make something? Black Bird is the first scrolling shooter that you have directed. TIGW: Firstly, I wanted to talk about Black Bird. As this was a longer interview than usual, we’ve split it into two parts which we’ll release separately. We had the pleasure of speaking to Kimura about Black Bird, the unique world-building in his games and the deeper meaning behind his upcoming Switch and Steam title. 6, Kimura showed off his newest title, Black Bird (as mentioned in our favourite games from BitSummit feature), which sees the studio take on a much darker, chaotic tone. After working on cult classics such as Chulip, Rule of Rose and No More Heroes, Kimura decided it was time to jump headlong into indie game development, founding Onion Games and directing wonderfully oddball games such as Dandy Dungeon and Million Onion Hotel. As opposed to the more well-known game designers to come out of Japan, Yoshiro Kimura has quietly carved out quite the career for himself.
